Release Notes | February 15th, 2018

[UPDATE] Balance Patch – February 15th, 2018

We are carefully reading all your feedbacks and working on new features to improve the game and keep on the right track. In order to do all these, we take into consideration several data sources we have available.

Feel free to share your thoughts and ideas with us! All your suggestions and inputs helps our dev team

Let’s talk more about the balance patch and the changes we made.

Vampire:
  • Health Loss increased from 8% to 10%
  • Health increased by 9%
Vampire was designed to be a defensive card, but we saw that her was really strong in a offensive position too. This change was to make her a strong defensive card and not so good when attacking/walking the lanes.
Valkyrie:
  • Mana Cost Bonus increased from 2 to 3
The valkyrie is hard to get into the board and she didn't had a big impact when played. We buffed her skill to increase her threat if your opponent doesn't focus her.
Golem
  • Health increased by 12%
The golem needed some extra stones to fit into the new meta.
Spiked Statue:
  • Health Loss decreased from 3% to 2%
  • Health Increased by 15%
The spiked statue wasn't able to hold more than one wave of troops. Now it has more sustain to last longer and be more effective. 
Angel:
  • Range increased from 25 to 28
Black Witch:
  • Range increased from 25 to 28
Now, Angel and Black Witch won't die to arrows.
Since the Witch and the Angel are sisters we couldn't let them with different attacks 🙂
Gust of Wind:
  • Mana cost increased from 0 to 1
This is one of the most used cards and the 0 mana to cast was too powerful. 
Jester:
  • Attack increased by 25%
Jester can kill Reapers with one hit now.
Standard Bearer:
  • Bonus movement speed changed form flat 4 to 67% of allied troop’s speed
We believe SB needed a tweak to be more balanced. Also, this change will enable new strategies.